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» Designing interaction, not interfaces
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198
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CSCW
2008
ACM
15 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
249
Voted
CORR
2011
Springer
227views Education» more  CORR 2011»
15 years 2 months ago
Message Structures: a modelling technique for information systems analysis and design
Despite the increasing maturity of model-driven development (MDD), some research challenges remain open in the field of information systems (IS). For instance, there is a need to i...
Sergio España, Arturo González, Osca...
181
Voted
HAPTICS
2009
IEEE
16 years 2 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
250
Voted
ECIR
1998
Springer
15 years 9 months ago
Social and Cognitive Factors in the Design and Evaluation of Multimedia Systems
Multimedia information retrieval systems design is currently considered a complex task since it requires an understanding of users specific way of searching, processing and using ...
Silvia Gabrielli
174
Voted
GRAPHICSINTERFACE
2009
15 years 5 months ago
Sketch-based path design
We present Drive, a system for the conceptual layout of 3D path networks. Our sketch-based interface allows users to efficiently author path layouts with minimal instruction. Our ...
James McCrae, Karan Singh