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CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
HUC
2007
Springer
16 years 1 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
PDC
2006
ACM
16 years 29 days ago
UbiComp in opportunity spaces: challenges for participatory design
The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ...
Eva Hornecker, John Halloran, Geraldine Fitzpatric...
164
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ITICSE
2004
ACM
16 years 13 days ago
Design and evolution of an undergraduate course on web application development
Web technologies have become essential in the computing curricula. However, teaching a Web development course to computing students is challenging because of large bodies of knowl...
Kwok-Bun Yue, Wei Ding 0003
DSVIS
2003
Springer
16 years 7 days ago
Addressing Marketing Requirements in User-Interface Design for Multiple Platforms
The commercial use of the Internet for service provision has deeply changed the environment where human-computer interaction takes place. Web interfaces are now integrated in overa...
Lia Patrício, João Falcão e C...