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NETGAMES
2003
ACM
16 years 25 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
MIR
2010
ACM
167views Multimedia» more  MIR 2010»
16 years 2 months ago
Improving automatic music classification performance by extracting features from different types of data
This paper discusses two sets of automatic musical genre classification experiments. Promising research directions are then proposed based on the results of these experiments. The...
Cory McKay, Ichiro Fujinaga
IJMMS
2007
85views more  IJMMS 2007»
15 years 7 months ago
In situ informants exploring an emotional mobile messaging system in their everyday practice
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
Petra Sundström, Anna Ståhl, Kristina H...
MM
2004
ACM
157views Multimedia» more  MM 2004»
16 years 1 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
ACSC
2003
IEEE
16 years 27 days ago
FITS - A Fault Injection Architecture for Time-Triggered Systems
Time-triggered systems require a very high degree of temporal accuracy at critical stages during run time. While many software fault injection environments exist today, none of th...
René Hexel