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» Designing kinetic interactions for organic user interfaces
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CHI
2010
ACM
16 years 2 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
MHCI
2005
Springer
16 years 29 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
228
Voted
HRI
2009
ACM
16 years 2 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...
168
Voted
ICMI
2009
Springer
95views Biometrics» more  ICMI 2009»
16 years 2 months ago
Multimodal inference for driver-vehicle interaction
In this paper we present a novel system for driver-vehicle interaction which combines speech recognition with facialexpression recognition to increase intention recognition accura...
Tevfik Metin Sezgin, Ian Davies, Peter Robinson
264
Voted
TVCG
2011
136views more  TVCG 2011»
15 years 2 months ago
Interactive Mesh Cutting Using Constrained Random Walks
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...
Juyong Zhang, Jianmin Zheng, Jianfei Cai