This paper describes our experiences, from a software perspective, with the OSIRIS network adaptor. It first identifies the problems we encountered while programming OSIRIS and op...
Abstract Digital technologies have enabled new temporalities of media consumption in the home. Through a field study of home television viewing practices, we investigated temporal...
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
The popularity of multimedia streaming on the Internet, combined with the growing deployment of wireless access networks, augurs the converging usage of these two technologies in ...
In this paper, we propose a novel client-side, multi-granularity caching scheme, called "Complementary Space Caching" (CS caching), for location-based services in mobile ...
Ken C. K. Lee, Wang-Chien Lee, Baihua Zheng, Jianl...