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197
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ICCBR
2005
Springer
16 years 17 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
193
Voted
ICSE
2005
IEEE-ACM
16 years 16 days ago
Observations and lessons learned from automated testing
This report addresses some of our observations made in a dozen of projects in the area of software testing, and more specifically, in automated testing. It documents, analyzes and...
Stefan Berner, Roland Weber, Rudolf K. Keller
192
Voted
IDEAL
2005
Springer
16 years 16 days ago
Patterns in Complex Systems Modeling
The design, development, and use of complex systems models raises a unique class of challenges and potential pitfalls, many of which are commonly recurring problems. Over time, res...
Janet Wiles, James Watson
181
Voted
IVA
2005
Springer
16 years 16 days ago
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents ha...
Sabarish Babu, Stephen Schmugge, Raj Inugala, Srin...
158
Voted
IWANN
2005
Springer
16 years 16 days ago
CMOL CrossNets as Pattern Classifiers
This presentation has two goals: (i) to review the recently suggested concept of bio-inspired CrossNet architectures for future hybrid CMOL VLSI circuits and (ii) to present new re...
Jung Hoon Lee, Konstantin Likharev