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CHI
2011
ACM
14 years 11 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
CHI
2011
ACM
14 years 11 months ago
Why is my internet slow?: making network speeds visible
With widespread broadband adoption, more households report experiencing sub-optimal speeds. Not only are slow speeds frustrating, they may indicate consumers are not receiving the...
Marshini Chetty, David Haslem, Andrew Baird, Ugoch...
CHI
2011
ACM
14 years 11 months ago
Comet and target ghost: techniques for selecting moving targets
Numerous applications such as simulations, air traffic control systems, and video surveillance systems are inherently composed of spatial objects that move in a scene. In many ins...
Khalad Hasan, Tovi Grossman, Pourang Irani
HUC
2011
Springer
14 years 7 months ago
Promoting intergenerational communication through location-based asynchronous video communication
We describe the design and field evaluation of the Serendipitous Family Stories system, a web and mobile service that allows for videos to be saved in user-specified real-world lo...
Frank R. Bentley, Santosh Basapur, Sujoy Kumar Cho...
DIGRA
2005
Springer
16 years 22 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen