Sciweavers

4111 search results - page 592 / 823
» Designing the Human Computer Interaction: Trends and Challen...
Sort
View
ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
HAPTICS
2007
IEEE
16 years 1 months ago
Development of a Whole-Sensitive Teleoperated Robot Arm using Torque Sensing Technique
In this paper, we concentrate on the design of a new whole-sensitive robot arm enabling torque measurement in each joint by means of developed optical torque sensors. When the con...
Dzmitry Tsetserukou, Riichiro Tadakuma, Hiroyuki K...
INTETAIN
2005
Springer
16 years 22 days ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
ISWC
2003
IEEE
16 years 15 days ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey
BCSHCI
2008
15 years 8 months ago
Eunomia: toward a framework for multi-touch information displays in public spaces
Multi-touch interaction techniques are becoming more widespread because of new industrial initiatives to make this hardware available and affordable for the consumer market. To co...
Tom Cuypers, Jan Schneider, Johannes Taelman, Kris...