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INTETAIN
2009
Springer
16 years 1 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
MHCI
2009
Springer
16 years 1 months ago
Text versus speech: a comparison of tagging input modalities for camera phones
Speech and typed text are two common input modalities for mobile phones. However, little research has compared them in their ability to support annotation and retrieval of digital...
Mauro Cherubini, Xavier Anguera, Nuria Oliver, Rod...
GROUP
2009
ACM
16 years 1 months ago
Supporting group decisions by mediating deliberation to improve information pooling
Group decision support systems (GDSS) hold significant potential for improving decision making, but they have not been broadly adopted. One reason for this is that these platforms...
Joshua Introne
CHI
2006
ACM
16 years 1 months ago
Fitster: social fitness information visualizer
We present Fitster, a social visualization interface that supports fitness motivation among busy people struggling to exercise. Among our pilot group of busy graduate students, we...
Noor Ali-Hasan, Diana Gavales, Andrew Peterson, Ma...
CHI
2010
ACM
16 years 15 days ago
Occlusion-aware interfaces
We define occlusion-aware interfaces as interaction techniques which know what area of the display is currently occluded, and use this knowledge to counteract potential problems a...
Daniel Vogel, Ravin Balakrishnan