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OZCHI
2009
ACM
16 years 1 months ago
Doing things backwards: the OWL project
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...
Danielle Wilde, Kristina Andersen
ACMACE
2009
ACM
15 years 10 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
HUC
2004
Springer
16 years 16 days ago
Cooperative Artefacts: Assessing Real World Situations with Embedded Technology
Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we p...
Martin Strohbach, Hans-Werner Gellersen, Gerd Kort...
WIKIS
2006
ACM
16 years 1 months ago
Is there a space for the teacher in a WIKI?
In this paper we ask to what extent collective cognition can be supported and sustained in classroom practices. One major challenge for learning in technology-rich, collaborative ...
Andreas Lund, Ole Smørdal
ICDCS
2005
IEEE
16 years 23 days ago
Comparison of Approaches to Service Deployment
IT today is driven by the trend of increasing scale and complexity. Utility and Grid computing models, PlanetLab, and traditional data centers, are reaching the scale of thousands...
Vanish Talwar, Qinyi Wu, Calton Pu, Wenchang Yan, ...