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ACMACE
2007
ACM
15 years 11 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
IJCNN
2008
IEEE
16 years 1 months ago
Adaptive curiosity for emotions detection in speech
— Exploratory activities seem to be crucial for our cognitive development. According to psychologists, exploration is an intrinsically rewarding behaviour. The developmental robo...
Alexis Bondu, Vincent Lemaire
CSCWD
2007
Springer
16 years 1 months ago
Non-Photorealistic Rendering in Customizable Styles for Mobile Collaboration
Mobile devices quickly become popular tools in collaborative design for their portability and supporting of graphics user interface. However, their limited resources may result in...
Rong-Qin Chen, Min Tang, Jinxiang Dong
MHCI
2005
Springer
16 years 17 days ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
HAPTICS
2008
IEEE
16 years 1 months ago
A Vibrotactile Device for Display of Virtual Ground Materials in Walking
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commerciall...
Yon Visell, Jeremy R. Cooperstock, Bruno L. Giorda...