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CAE
2007
15 years 10 months ago
memory [en]code - Building a Collective Memory within a Tabletop Installation
In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes d...
Holly Schmidt, Uta Hinrichs, Alan Dunning, M. Shee...
FLAIRS
2010
15 years 10 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AAAI
2007
15 years 10 months ago
An Integrated Robotic System for Spatial Understanding and Situated Interaction in Indoor Environments
A major challenge in robotics and artificial intelligence lies in creating robots that are to cooperate with people in human-populated environments, e.g. for domestic assistance ...
Hendrik Zender, Patric Jensfelt, Óscar Mart...
226
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AIIDE
2008
15 years 10 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
164
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AVI
2008
15 years 10 months ago
Evaluation of pointing performance on screen edges
Pointing on screen edges is a frequent task in our everyday use of computers. Screen edges can help stop cursor movements, requiring less precise movements from the user. Thus, po...
Caroline Appert, Olivier Chapuis, Michel Beaudouin...
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