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AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
CSL
2010
Springer
15 years 6 months ago
The Hidden Information State model: A practical framework for POMDP-based spoken dialogue management
This paper explains how Partially Observable Markov Decision Processes (POMDPs) can provide a principled mathematical framework for modelling the inherent uncertainty in spoken di...
Steve Young, Milica Gasic, Simon Keizer, Fran&cced...
JMM2
2007
106views more  JMM2 2007»
15 years 6 months ago
Lexical Structure for Dialogue Act Recognition
— This paper deals with automatic dialogue acts (DAs) recognition in Czech. Dialogue acts are sentence-level labels that represent different states of a dialogue, such as questio...
Pavel Král, Christophe Cerisara, Jana Kleck...
CICLING
2004
Springer
16 years 22 hour ago
A Plug and Play Spoken Dialogue Interface for Smart Environments
In this paper we present a plug and play dialogue system for smart environments. The environment description and its state are stored on a domain ontology. This ontology is formed ...
Germán Montoro, Xavier Alamán, Pablo...
AUSDM
2007
Springer
185views Data Mining» more  AUSDM 2007»
16 years 24 days ago
An Approach to Argumentation Context Mining from Dialogue History in an E-Market Scenario
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...
Khandaker Shahidul Islam