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206
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SIGSOFT
1998
ACM
15 years 12 months ago
Reengineering Class Hierarchies Using Concept Analysis
The design of a class hierarchy may be imperfect. For example, a class C may contain a member m not accessed in any C-instance, an indication that m could be eliminated, or moved ...
Gregor Snelting, Frank Tip
241
Voted
DSVIS
1998
Springer
15 years 12 months ago
An Ontology for Task World Models
Many different task modeling methods exist. In this paper, we discuss 1) ingredients common to most task models, 2) how task modeling relates to the design of user interfaces, and ...
Martijn van Welie, Gerrit C. van der Veer, Anton E...
192
Voted
CHI
1997
ACM
15 years 12 months ago
A Comparison of Reading Paper and On-Line Documents
We report on a laboratory study that compares reading from paper to reading on-line. Critical differences have to do with the major advantages paper offers in supporting annotatio...
Kenton O'Hara, Abigail Sellen
213
Voted
APSEC
2001
IEEE
15 years 11 months ago
A Component-Based Framework and Reusability in Garment
is a mechanism for abstraction and encapsulation of languages. It aims to make the best support on the definition and implementation of new languages, especially DSLs (Domain Spec...
Naixiao Zhang, Ying Liu
252
Voted
AAAI
2007
15 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher