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169
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CGI
2004
IEEE
15 years 10 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
145
Voted
VIS
2009
IEEE
166views Visualization» more  VIS 2009»
16 years 7 months ago
Perception-Based Transparency Optimization for Direct Volume Rendering
Ming-Yuen Chan, Yingcai Wu, Wai-Ho Mak, Wei Che...
MICCAI
1999
Springer
15 years 10 months ago
Interactive Direct Volume Rendering of Dural Arteriovenous Fistulae in MR-CISS Data
Christof Rezk-Salama, Peter Hastreiter, K. Eberhar...
122
Voted
MICCAI
2000
Springer
15 years 10 months ago
Functional Analysis of the Vertebral Column Based on MR and Direct Volume Rendering
Peter Hastreiter, Christof Rezk-Salama, K. Eberhar...