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DC
2010
15 years 4 months ago
Rambo: a robust, reconfigurable atomic memory service for dynamic networks
In this paper, we present RAMBO, an algorithm for emulating a read/write distributed shared memory in a dynamic, rapidly changing environment. RAMBO provides a highly reliable, hi...
Seth Gilbert, Nancy A. Lynch, Alexander A. Shvarts...
IEEEARES
2008
IEEE
16 years 2 months ago
A Lazy Monitoring Approach for Heartbeat-Style Failure Detectors
—Failure detectors are a fundamental part of safe fault-tolerant distributed systems. Many failure detectors use heartbeats to draw conclusions about the state of nodes within a ...
Benjamin Satzger, Andreas Pietzowski, Wolfgang Tru...
IPPS
2006
IEEE
16 years 1 months ago
A portable real-time emulator for testing multi-radio MANETs
In building a real-life mobile ad-hoc network (MANET), network emulation has been appraised as an efficient approach for testing the real implementations of routing algorithms and...
Weirong Jiang, Chao Zhang
NETGAMES
2004
ACM
16 years 1 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
MDM
2004
Springer
140views Communications» more  MDM 2004»
16 years 29 days ago
Disconnected Operation in Publish/Subscribe Middleware
The decoupling of producers and consumers in time and space in the publish/subscribe paradigm lends itself well to the support of mobile users who roam about the environment and h...
Ioana Burcea, Hans-Arno Jacobsen, Eyal de Lara, Vi...