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MFCS
2009
Springer
16 years 2 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...
MIDDLEWARE
2009
Springer
16 years 2 months ago
Middleware for Pervasive Spaces: Balancing Privacy and Utility
Abstract. Middleware for pervasive spaces has to meet conflicting requirements. It has to both maximize the utility of the information exposed and ensure that this information doe...
Daniel Massaguer, Bijit Hore, Mamadou H. Diallo, S...
MODELS
2009
Springer
16 years 2 months ago
An Incremental Algorithm for High-Performance Runtime Model Consistency
We present a novel technique for applying two-level runtime models to distributed systems. Our approach uses graph rewriting rules to transform a high-level source model into one o...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...
NOSSDAV
2009
Springer
16 years 2 months ago
A delaunay triangulation architecture supporting churn and user mobility in MMVEs
This article proposes a new distributed architecture for update message exchange in massively multi-user virtual environments (MMVE). MMVE applications require delivery of updates...
Mohsen Ghaffari, Behnoosh Hariri, Shervin Shirmoha...
MM
2009
ACM
144views Multimedia» more  MM 2009»
16 years 2 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi