The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Abstract. Middleware for pervasive spaces has to meet conflicting requirements. It has to both maximize the utility of the information exposed and ensure that this information doe...
Daniel Massaguer, Bijit Hore, Mamadou H. Diallo, S...
We present a novel technique for applying two-level runtime models to distributed systems. Our approach uses graph rewriting rules to transform a high-level source model into one o...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...
This article proposes a new distributed architecture for update message exchange in massively multi-user virtual environments (MMVE). MMVE applications require delivery of updates...
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...