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CW
2005
IEEE
16 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DEXAW
2005
IEEE
140views Database» more  DEXAW 2005»
16 years 1 months ago
Effective Dynamic Replication in Wide-Area Network Environments: A Perspective
The unprecedented growth of data at geographically distributed locations coupled with tremendous improvement in networking capabilities over the last decade strongly motivate the ...
Anirban Mondal, Masaru Kitsuregawa
HPDC
2005
IEEE
16 years 1 months ago
Increasing application performance in virtual environments through run-time inference and adaptation
Virtual machine distributed computing greatly simplifies the use of widespread computing resources by lowering the abstraction, benefiting both resource providers and users. Tow...
Ananth I. Sundararaj, Ashish Gupta, Peter A. Dinda
IPPS
2005
IEEE
16 years 1 months ago
A Compiler-Enabled Model- and Measurement-Driven Adaptation Environment for Dependability and Performance
Traditional techniques for building dependable, highperformance distributed systems are too expensive for most non-critical systems, often causing dependability to be sidelined as...
Vikram S. Adve, Adnan Agbaria, Matti A. Hiltunen, ...
IPPS
2005
IEEE
16 years 1 months ago
Optimal Oblivious Path Selection on the Mesh
— In the oblivious path selection problem, each packet in the network independently chooses a path, which is an important property if the routing algorithm is to be independent o...
Costas Busch, Malik Magdon-Ismail, Jing Xi