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» Distributed Data Structure Design for Scientific Computation
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195
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NETGAMES
2006
ACM
16 years 29 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
IEEEPACT
2003
IEEE
16 years 9 days ago
Using Software Logging to Support Multi-Version Buffering in Thread-Level Speculation
In Thread-Level Speculation (TLS), speculative tasks generate memory state that cannot simply be combined with the rest of the system because it is unsafe. One way to deal with th...
María Jesús Garzarán, Milos P...
PCRCW
1997
Springer
15 years 11 months ago
Power/Performance Trade-offs for Direct Networks
High performance portable and space-borne systems continue to demand increasing computation speeds while concurrently attempting to satisfy size, weight, and power constraints. As...
Chirag S. Patel, Sek M. Chai, Sudhakar Yalamanchil...
183
Voted
ATAL
2007
Springer
16 years 1 months ago
SSDPOP: improving the privacy of DCOP with secret sharing
Multi-agent systems designed to work collaboratively with groups of people typically require private information that people will entrust to them only if they have assurance that ...
Rachel Greenstadt, Barbara J. Grosz, Michael D. Sm...
202
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EUROPAR
2005
Springer
16 years 16 days ago
Non-uniform Instruction Scheduling
Dynamic instruction scheduling logic is one of the most critical and cycle-limiting structures in modern superscalar processors, and it is not easily pipelined without significant ...
Joseph J. Sharkey, Dmitry V. Ponomarev