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NETGAMES
2006
ACM
16 years 29 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
209
Voted
CHI
2009
ACM
16 years 7 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
172
Voted
IPPS
2008
IEEE
16 years 1 months ago
A study of master-slave approaches to parallelize NSGA-II
Many of the optimization problems from the real world are multiobjective in nature, and the reference algorithm for multiobjective optimization is NSGA-II. Frequently, these probl...
Juan José Durillo, Antonio J. Nebro, Franci...
199
Voted
CORR
2008
Springer
107views Education» more  CORR 2008»
15 years 7 months ago
The MIMO Iterative Waterfilling Algorithm
Abstract--This paper considers the noncooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. Thi...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
202
Voted
CONTEXT
2003
Springer
16 years 7 days ago
A Generic Framework for Context-Based Distributed Authorizations
In conventional security systems, protected resources such as documents, hardware devices and software applications follow an On/Off access policy. On, allows to grant access and ...
Ghita Kouadri Mostéfaoui, Patrick Bré...