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GLOBECOM
2009
IEEE
16 years 1 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
IMC
2009
ACM
16 years 1 months ago
Where's that phone?: geolocating IP addresses on 3G networks
Cell phones connected to high-speed 3G networks constitute an increasingly important class of clients on the Internet. From the viewpoint of the servers they connect to, such devi...
Mahesh Balakrishnan, Iqbal Mohomed, Venugopalan Ra...
TRIDENTCOM
2005
IEEE
16 years 23 days ago
A Global X-Bone for Network Experiments
A global Internet overlay testbed is being deployed to support the distributed, shared use of resources for network research. The Global X-Bone (GX-Bone) augments the X-Bone softw...
Joseph D. Touch, Yu-Shun Wang, Venkata K. Pingali,...
SIGMETRICS
2005
ACM
101views Hardware» more  SIGMETRICS 2005»
16 years 23 days ago
Fundamental bounds on the accuracy of network performance measurements
This paper considers the basic problem of “how accurate can we make Internet performance measurements”. The answer is somewhat counter-intuitive in that there are bounds on th...
Matthew Roughan
WMASH
2004
ACM
16 years 19 days ago
Reputation-based Wi-Fi deployment protocols and security analysis
In recent years, wireless Internet service providers (WISPs) have established thousands of WiFi hot spots in cafes, hotels and airports in order to offer to travelling Internet u...
Naouel Ben Salem, Jean-Pierre Hubaux, Markus Jakob...