Sciweavers

80 search results - page 10 / 16
» Dynamic Game Balancing: An Evaluation of User Satisfaction
Sort
View
MIDDLEWARE
2005
Springer
16 years 4 days ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh
SC
1995
ACM
15 years 10 months ago
Efficient Support of Location Transparency in Concurrent Object-Oriented Programming Languages
We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
WooYoung Kim, Gul Agha
EJWCN
2010
229views more  EJWCN 2010»
15 years 1 months ago
Throughput-Efficient Dynamic Coalition Formation in Distributed Cognitive Radio Networks
We formulate the problem of distributed throughput-efficient sensing in cognitive radio (CR) networks as a dynamic coalition formation game based on a Markovian model. The propose...
Zaheer Khan, Janne J. Lehtomäki, Marian Codre...
IJHPCA
2007
116views more  IJHPCA 2007»
15 years 6 months ago
Pricing for Utility-Driven Resource Management and Allocation in Clusters
Users perceive varying levels of utility for each different job completed by the cluster. Therefore, there is a need for existing cluster Resource Management Systems (RMS) to prov...
Chee Shin Yeo, Rajkumar Buyya
QEST
2007
IEEE
16 years 28 days ago
A business-oriented load dispatching framework for online auction sites
Online auction sites have unique workloads and user behavior characteristics that do not exist in other e-commerce sites. Earlier studies by the authors identified i) significan...
Daniel A. Menascé, Vasudeva Akula