Sciweavers

1237 search results - page 83 / 248
» Dynamics in Network Interaction Games
Sort
View
FGCS
2006
56views more  FGCS 2006»
15 years 6 months ago
Interactive 3D HD video transport for e-science collaboration over UCLP-enabled GLORIAD lightpath
Emerging large-scale applications for e-science and Grid require end-to-end lightpaths that need to be dynamically provisioned with QoS (quality of service) guarantees. In this pa...
Jinyong Jo, Wontaek Hong, Seungjoo Lee, Dongkyun K...
ACMACE
2006
ACM
16 years 22 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
MMNS
2007
113views Multimedia» more  MMNS 2007»
15 years 8 months ago
Measuring Interaction QoE in Internet Videoconferencing
Internet videoconferencing has emerged as a viable medium for communication and entertainment. However, its widespread use is being challenged. This is because videoconference end-...
Prasad Calyam, Mark Haffner, Eylem Ekici, Chang-Gu...
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
KDD
2008
ACM
284views Data Mining» more  KDD 2008»
16 years 7 months ago
Community evolution in dynamic multi-mode networks
A multi-mode network typically consists of multiple heterogeneous social actors among which various types of interactions could occur. Identifying communities in a multi-mode netw...
Lei Tang, Huan Liu, Jianping Zhang, Zohreh Nazeri