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NLP
2000
15 years 11 months ago
Dialogues for Embodied Agents in Virtual Environments
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Rieks op den Akker, Anton Nijholt
205
Voted
USM
2000
15 years 11 months ago
Virtual Malls for Web Commerce: Observations and Case Study
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
Anton Nijholt
ACMIDC
2010
15 years 11 months ago
Digital inclusion in Chilean in rural schools
This paper analyzes conditions for improving digital inclusion in Chilean rural schools, using a multidimensional definition of digital divide. Using qualitative and quantitative ...
Jaime Sánchez
ICALT
2009
IEEE
15 years 11 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
AAAI
2007
15 years 10 months ago
Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
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