: Education can benefit from the use of technology in the teaching process. This has been done in the past using various technologies. In recent years, computers, information syste...
Design becomes more and more the art of bringing together expertise and experts from different domains in creating future products. Synthetical knowledge and hands-on skills in des...
Jun Hu, Wei Chen, Christoph Bartneck, Matthias Rau...
This paper discusses novel research conducted to study the direct impact of learner's affective changes on the value of a well established EEG-mental engagement index. An acq...
Maher Chaouachi, Pierre Chalfoun, Imene Jraidi, Cl...
Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visua...
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables
are
hybrid tangible-g...