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JOT
2008
114views more  JOT 2008»
15 years 7 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
IIE
2007
75views more  IIE 2007»
15 years 7 months ago
Program and Evaluation Planning Light: Planning in the Real World
Although there are many high-quality models for program and evaluation planning, these models are often too intensive to be used in situations when time and resources are scarce. A...
Justus J. Randolph, Pasi J. Eronen
240
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JAR
2007
104views more  JAR 2007»
15 years 7 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
CORR
2004
Springer
208views Education» more  CORR 2004»
15 years 7 months ago
Business Intelligence from Web Usage Mining
The rapid e-commerce growth has made both business community and customers face a new situation. Due to intense competition on the one hand and the customer's option to choose...
Ajith Abraham
CORR
2004
Springer
137views Education» more  CORR 2004»
15 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
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