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FOCS
2003
IEEE
16 years 24 days ago
On the Implementation of Huge Random Objects
We initiate a general study of pseudo-random implementations of huge random objects, and apply it to a few areas in which random objects occur naturally. For example, a random obj...
Oded Goldreich, Shafi Goldwasser, Asaf Nussboim
ECCV
2010
Springer
16 years 21 days ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
PLDI
2010
ACM
16 years 18 days ago
Bamboo: a data-centric, object-oriented approach to many-core software
Traditional data-oriented programming languages such as dataflow s and stream languages provide a natural abstraction for parallel programming. In these languages, a developer fo...
Jin Zhou, Brian Demsky
CVPR
2007
IEEE
15 years 11 months ago
On the Performance Prediction and Validation for Multisensor Fusion
Multiple sensors are commonly fused to improve the detection and recognition performance of computer vision and pattern recognition systems. The traditional approach to determine ...
Rong Wang, Bir Bhanu
EGH
2004
Springer
15 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan