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ACII
2007
Springer
16 years 1 months ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
VIP
2003
15 years 8 months ago
Face and Body Gesture Recognition for a Vision-Based Multimodal Analyzer
For the computer to interact intelligently with human users, computers should be able to recognize emotions, by analyzing the human’s affective state, physiology and behavior. I...
Hatice Gunes, Massimo Piccardi, Tony Jan
ACII
2011
Springer
14 years 6 months ago
A Multimodal Database for Mimicry Analysis
In this paper we introduce a multi-modal database for the analysis of human interaction, in particular mimicry, and elaborate on the theoretical hypotheses of the relationship betw...
Xiaofan Sun, Jeroen Lichtenauer, Michel Fran&ccedi...
CHI
2009
ACM
16 years 7 months ago
Storytelling through drawings: evaluating tangible interfaces for children
This paper presents an ongoing study comparing the potential and the quality of the experiences provided by tangible versus traditional interfaces. The study was carried with two ...
Cristina Sylla, Pedro Branco, Clara Coutinho, Mari...
ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
15 years 4 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...