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» Evaluating affective interactions
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FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
NIME
2001
Springer
150views Music» more  NIME 2001»
15 years 11 months ago
Input Devices for Musical Expression: Borrowing Tools from HCI
This paper reviews the existing literature on input device evaluation and design in human-computer interaction (HCI) and discusses possible applications of this knowledge to the d...
Nicola Orio, Norbert Schnell, Marcelo M. Wanderley
IROS
2006
IEEE
193views Robotics» more  IROS 2006»
16 years 29 days ago
Adaptive Human-Robot Interaction System using Interactive EC
— We created a human-robot communication system that can adapt to user preferences that can easily change through communication. Even if any learning algorithms are used, evaluat...
Yuki Suga, Chihiro Endo, Daizo Kobayashi, T. Matsu...
VRST
2006
ACM
16 years 27 days ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
WORDS
2002
IEEE
15 years 12 months ago
Deriving Interaction-Prone Scenarios in Feature Interaction Filtering with Use Case Maps
Feature interactions (FIs, in short) occur when features of different communication services interfere with each other. The FI filtering is a pre-processing before the FI detecti...
Masahide Nakamura, Pattara Leelaprute, Tohru Kikun...