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PAAMS
2010
Springer
15 years 5 months ago
Improving Functionalities in a Multi-agent Architecture for Ocean Monitoring
This paper presents an improved version of a multiagent architecture aimed at providing solutions for monitoring the interaction between the atmosphere and the ocean. The ocean sur...
Fernando de la Prieta, Óscar Gil, Carolina ...
CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ACMACE
2009
ACM
16 years 1 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee
212
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VIZSEC
2007
Springer
16 years 1 months ago
An Interactive Attack Graph Cascade and Reachability Display
Abstract Attack graphs for large enterprise networks improve security by revealing critical paths used by adversaries to capture network assets. Even with simplification, current a...
Leevar Williams, Richard Lippmann, Kyle Ingols
ICDCS
2005
IEEE
16 years 20 days ago
Timer Interaction in Route Flap Damping
Route Flap Damping is a mechanism generally used in network routing protocols. Its goal is to limit the global impact of unstable routes by temporarily suppressing routes with rap...
Beichuan Zhang, Dan Pei, Daniel Massey, Lixia Zhan...