This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
This paper presents experimental results comparing two different designs for a spoken language interface to email. We compare a mixed-initiative dialogue style, in which users can...
Marilyn A. Walker, Jeanne Fromer, Giuseppe Di Fabb...
Due to the different nature of the available dynamic interactions between components afforded by some middleware infrastructure, distributed information systems (DIS) behave differ...
AI planning systems tend to be disembodied and are not situated within the environment for which plans are generated, thus losing information concerning the interaction between th...
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...