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MM
2004
ACM
174views Multimedia» more  MM 2004»
16 years 17 days ago
Speech, ink, and slides: the interaction of content channels
In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...
CORR
2010
Springer
94views Education» more  CORR 2010»
15 years 4 months ago
Using virtual human for an interactive customer-oriented constrained environment design
: For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For the...
Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis
MANSCI
2010
104views more  MANSCI 2010»
15 years 5 months ago
Valuing Money and Things: Why a $20 Item Can Be Worth More and Less Than $20
The study of risky decision-making has long used monetary gambles to study choice, but many everyday decisions do not involve the prospect of winning or losing money. Monetary gam...
A. Peter McGraw, Eldar Shafir, Alexander Todorov
CHI
2004
ACM
16 years 7 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CORR
2010
Springer
138views Education» more  CORR 2010»
15 years 7 months ago
A Framework for Interactive Work Design based on Digital Work Analysis and Simulation
Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operat...
Liang Ma, Wei Zhang, Huanzhang Fu, Yang Guo, Damie...