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HAPTICS
2009
IEEE
15 years 5 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
ECTEL
2011
Springer
14 years 7 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
CHI
2006
ACM
16 years 7 months ago
Usability of interaction patterns
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...
Katarina Segerståhl, Timo Jokela
ACMDIS
2006
ACM
16 years 1 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
ACMDIS
2000
ACM
15 years 11 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee