This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Inspired by perception in biological systems, distribution of a massive amount of simple sensing devices is gaining more support in detection applications. A focus on fusion of se...
Kristof Van Laerhoven, Albrecht Schmidt, Hans-Wern...
This paper examines the parallels in the development of the watch and the wearable computer. It discusses how the locations where the watch was worn on the body has changed over t...
As the properties of components have gradually become clearer, attention has started to turn to the architectural issues which govern their interaction and composition. In this pa...