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NORDICHI
2004
ACM
16 years 26 days ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök
DIGRA
2003
Springer
16 years 19 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
ISWC
2002
IEEE
16 years 10 days ago
Multi-Sensor Context Aware Clothing
Inspired by perception in biological systems, distribution of a massive amount of simple sensing devices is gaining more support in detection applications. A focus on fusion of se...
Kristof Van Laerhoven, Albrecht Schmidt, Hans-Wern...
ISWC
2002
IEEE
16 years 10 days ago
Time and Time Again: Parallels in the Development of the Watch and the Wearable Computer
This paper examines the parallels in the development of the watch and the wearable computer. It discusses how the locations where the watch was worn on the body has changed over t...
Thomas L. Martin
ECOOPW
1999
Springer
15 years 11 months ago
Dimensions of Component Based Development
As the properties of components have gradually become clearer, attention has started to turn to the architectural issues which govern their interaction and composition. In this pa...
Colin Atkinson, Thomas Kühne, Christian Bunse