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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 11 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
CHI
2009
ACM
16 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
BMCBI
2004
135views more  BMCBI 2004»
15 years 7 months ago
Information assessment on predicting protein-protein interactions
Background: Identifying protein-protein interactions is fundamental for understanding the molecular machinery of the cell. Proteome-wide studies of protein-protein interactions ar...
Nan Lin, Baolin Wu, Ronald Jansen, Mark Gerstein, ...
CHI
2002
ACM
16 years 8 months ago
Hunter gatherer: within-web-page collection making
Hunter Gatherer is a tool that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; and (3) edi...
Monica M. C. Schraefel, Daniel Wigdor, Yuxiang Zhu...
TEI
2009
ACM
141views Hardware» more  TEI 2009»
16 years 2 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...