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CGF
2007
149views more  CGF 2007»
15 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CGF
2004
203views more  CGF 2004»
15 years 7 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
ICFP
2009
ACM
16 years 8 months ago
Effective interactive proofs for higher-order imperative programs
We present a new approach for constructing and verifying higherorder, imperative programs using the Coq proof assistant. We build on the past work on the Ynot system, which is bas...
Adam J. Chlipala, J. Gregory Malecha, Greg Morrise...
MMS
2008
15 years 7 months ago
Semantic interactive image retrieval combining visual and conceptual content description
We address the challenge of semantic gap reduction for image retrieval through an improved SVM-based active relevance feedback framework, together with a hybrid visual and concept...
Marin Ferecatu, Nozha Boujemaa, Michel Crucianu
AROBOTS
2004
114views more  AROBOTS 2004»
15 years 7 months ago
Integration of a Rehabilitation Robotic System (KARES II) with Human-Friendly Man-Machine Interaction Units
In this paper, we report some important results of design and evaluation of a wheelchair-based robotic arm system, named as KARES II (KAIST Rehabilitation Engineering Service Syste...
Zeungnam Bien, Myung Jin Chung, Pyung Hun Chang, D...