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» Evaluating and comparing three text-production techniques
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Publication
232views
15 years 4 months ago
Measurement in 802.11 Wireless Networks and its Applications
Ease of deployment, wireless connectivity and ubiquitous mobile on-the-go computing has made the IEEE 802.11 the most widely deployed Wireless Local Area Network (WLAN) sta...
Malik Ahmad Yar Khan
ICS
2000
Tsinghua U.
15 years 10 months ago
Compiling object-oriented data intensive applications
Processing and analyzing large volumes of data plays an increasingly important role in many domains of scienti c research. High-level language and compiler support for developing ...
Renato Ferreira, Gagan Agrawal, Joel H. Saltz
APVIS
2007
15 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
WSC
2000
15 years 8 months ago
A comparison of five steady-state truncation heuristics for simulation
We compare the performance of five well-known truncation heuristics for mitigating the effects of initialization bias in the output analysis of steady-state simulations. Two of th...
K. Preston White, Michael J. Cobb, Stephen C. Spra...
SI3D
2010
ACM
15 years 6 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer