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NETGAMES
2005
ACM
16 years 18 days ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
198
Voted
TPDS
2010
94views more  TPDS 2010»
15 years 5 months ago
MIMO Power Control for High-Density Servers in an Enclosure
—Power control is becoming a key challenge for effectively operating a modern data center. In addition to reducing operating costs, precisely controlling power consumption is an ...
Xiaorui Wang, Ming Chen, Xing Fu
246
Voted
IHI
2010
173views Healthcare» more  IHI 2010»
15 years 1 months ago
Towards large-scale sharing of electronic health records of cancer patients
The rising cost of healthcare is one of the major concerns faced by the nation. One way to lower healthcare costs and provide better quality care to patients is through the effect...
Praveen R. Rao, Stanley A. Edlavitch, Jeffrey L. H...
207
Voted
PPOPP
2009
ACM
16 years 7 months ago
MPIWiz: subgroup reproducible replay of mpi applications
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...
319
Voted
SIGMOD
2006
ACM
171views Database» more  SIGMOD 2006»
16 years 7 months ago
Communication-efficient distributed monitoring of thresholded counts
Monitoring is an issue of primary concern in current and next generation networked systems. For example, the objective of sensor networks is to monitor their surroundings for a va...
Ram Keralapura, Graham Cormode, Jeyashankher Ramam...