Abstract. In this paper, a method is presented that allows reconstructing the full-body pose of a person in real-time, based on the limited input from a few wearable inertial senso...
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
In this research, we present a system that can support object gestures in ubiquitous environment. We propose various techniques to use any object around users for devices and appli...
In this paper, we study a particular subclass of partially observable models, called quasi-deterministic partially observable Markov decision processes (QDET-POMDPs), characterize...
Abstract. This paper describes our approach to the Person Name Disambiguation clustering task in the Third Web People Search Evaluation Campaign(WePS3). The method focuses on two a...