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CEEMAS
2001
Springer
15 years 11 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
224
Voted
AC
2000
Springer
15 years 11 months ago
Graph-Theoretical Methods in Computer Vision
The management of large databases of hierarchical (e.g., multi-scale or multilevel) image features is a common problem in object recognition. Such structures are often represented ...
Ali Shokoufandeh, Sven J. Dickinson
212
Voted
3DIM
1999
IEEE
15 years 11 months ago
Large Data Sets and Confusing Scenes in 3-D Surface Matching and Recognition
In this paper, we report on recent extensions to a surface matching algorithm based on local 3-D signatures. This algorithm was previously shown to be effective in view registrati...
Owen T. Carmichael, Daniel F. Huber, Martial Heber...
193
Voted
RTAS
1999
IEEE
15 years 11 months ago
User Level Scheduling of Communicating Real-Time Tasks
Unique challenges are present when one tries to build distributed real-time applications using standard o -the-shelf systems which are in common use but are not necessarily design...
Chia Shen, Oscar González, Krithi Ramamrith...
238
Voted
HPCA
1998
IEEE
15 years 11 months ago
Address Translation Mechanisms In Network Interfaces
Good network hardware performance is often squandered by overheads for accessing the network interface (NI) within a host. NIs that support user-level messaging avoid frequent ope...
Ioannis Schoinas, Mark D. Hill