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CEC
2009
IEEE
16 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CSMR
2009
IEEE
16 years 2 months ago
EvoSpaces: Multi-dimensional Navigation Spaces for Software Evolution
EvoSpaces is a Swiss-wide research project sponsored by the Hasler foundation. It involves three partners: University of Zurich, University of Lugano and the University of Applied...
Michele Lanza, Harald Gall, Philippe Dugerdil
INFOCOM
2009
IEEE
16 years 1 months ago
Seven Years and One Day: Sketching the Evolution of Internet Traffic
Pierre Borgnat, Guillaume Dewaele, Kensuke Fukuda,...