Our agent-based model of genotype editing is defined by two distinct genetic components: a coding portion encoding phenotypic solutions, and a non-coding portion used to edit the ...
We describe two simple simulations in which artificial organisms evolve an ability to respond to inputs from within their own body and these inputs themselves can evolve. In the fi...
To look for an answer to the puzzle of why complexity may increase, this paper looks to the major evolutionary transitions – a recurring pattern where individuals give up their r...
Skeleton can be viewed as a compact shape representation in that the shape can be completely reconstructed form the skeleton. We present a novel method for skeleton pruning that is...