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GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
16 years 1 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
GECCO
2007
Springer
161views Optimization» more  GECCO 2007»
16 years 1 months ago
Alternative techniques to solve hard multi-objective optimization problems
In this paper, we propose the combination of different optimization techniques in order to solve “hard” two- and threeobjective optimization problems at a relatively low comp...
Ricardo Landa Becerra, Carlos A. Coello Coello, Al...
GECCO
2007
Springer
186views Optimization» more  GECCO 2007»
16 years 1 months ago
ICSPEA: evolutionary five-axis milling path optimisation
ICSPEA is a novel multi-objective evolutionary algorithm which integrates aspects from the powerful variation operators of the Covariance Matrix Adaptation Evolution Strategy (CMA...
Jörn Mehnen, Rajkumar Roy, Petra Kersting, To...
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
16 years 1 months ago
Agent-environment interaction in a multi-agent system: a formal model
In this paper, we introduce a formal-language model for explicitly formalizing agent-environment interaction in a multiagent systems (MAS) framework: Conversational Grammar System...
Gemma Bel Enguix, Maria Dolores Jiménez-L&o...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
16 years 1 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah