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GAMEON
2000
15 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
EUROPDS
1997
15 years 8 months ago
A Combined Virtual Shared Memory and Network which Schedules
In this paper, we follow a new path to arrive at the idea of a COMA — a Cache Only Memory Architecture. We show how the evolution of another architecture (ADARC) leads quite nat...
Ronald Moore, Bernd Klauer, Klaus Waldschmidt
SIROCCO
2000
15 years 8 months ago
Cooperative computing with fragmentable and mergeable groups
ABSTRACT: This work considers the problem of performing a set of N tasks on a set of P cooperating message-passing processors (P N). The processors use a group communication servi...
Chryssis Georgiou, Alexander A. Shvartsman
AAAI
1996
15 years 8 months ago
The NASA Personnel Security Processing Expert System
The NASA Personnel Security Processing Expert System is a tool that automatically determines the appropriate personnel background investigation required for a civil servant or con...
David Silberberg, Robert Thomas
CASCON
1996
96views Education» more  CASCON 1996»
15 years 8 months ago
Real-time complexity metric tools for visualAge smalltalk and C++
"Anything that one cannot measure cannot be controlled." Software metrics provide insight into the quality of software, informing the developers about the status of a pr...
Subroto Bhattacharya, Stephen G. Graham