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ICANN
2010
Springer
15 years 7 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
ECBS
2008
IEEE
113views Hardware» more  ECBS 2008»
15 years 7 months ago
Towards Secure Mobile Payment Based on SIP
Mobile payment has some unique advantages over more traditional payment methods in, for example, TV shopping and mobile multimedia services. Unfortunately, most existing mobile pa...
Ge Zhang, Feng Cheng 0002, Christoph Meinel
ADVCS
2007
108views more  ADVCS 2007»
15 years 7 months ago
Open Synchronous Cellular Learning Automata
Cellular learning automata is a combination of learning automata and cellular automata. This model is superior to cellular learning automata because of its ability to learn and als...
Hamid Beigy, Mohammad Reza Meybodi
AEI
2007
102views more  AEI 2007»
15 years 7 months ago
Incremental development of CBR strategies for computing project cost probabilities
This paper presents three CBR systems that have been developed over seven years in collaboration with two industrial partners. In this research, case based reasoning (CBR) is used...
Benny Raphael, Bernd Domer, Sandro Saitta, Ian F. ...
AIL
2008
109views more  AIL 2008»
15 years 7 months ago
Artificial institutions: a model of institutional reality for open multiagent systems
Software agents' ability to interact within different open systems, designed by different groups, presupposes an agreement on an unambiguous definition of a set of concepts, ...
Nicoletta Fornara, Francesco Viganò, Mario ...