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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ICCV
2007
IEEE
16 years 1 months ago
Real-Time Automatic Kinematic Model Building for Optical Motion Capture Using a Markov Random Field
Abstract. We present a completely autonomous algorithm for the real-time creation of a moving subject’s kinematic model from optical motion capture data and with no a priori info...
Stjepan Rajko, Gang Qian
AE
2007
Springer
16 years 1 months ago
Direct and Indirect Representations for Evolutionary Design of Objects
Abstract. We follow up on the work of Ebner[1] in studying representations for evolutionary design of objects. We adopt both the method and the simulation framework, and perform mo...
Juraj Plavcan, Pavel Petrovic
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DIGRA
2005
Springer
16 years 1 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
CLUSTER
2006
IEEE
16 years 1 months ago
Open MPI: A High-Performance, Heterogeneous MPI
The growth in the number of generally available, distributed, heterogeneous computing systems places increasing importance on the development of user-friendly tools that enable ap...
Richard L. Graham, Galen M. Shipman, Brian Barrett...