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TVCG
2008
114views more  TVCG 2008»
15 years 7 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
TWC
2008
121views more  TWC 2008»
15 years 7 months ago
Optimal Downlink OFDMA Resource Allocation with Linear Complexity to Maximize Ergodic Rates
OFDMA resource allocation assigns subcarriers and power, and possibly data rates, to each user. Previous research efforts to optimize OFDMA resource allocation with respect to comm...
Ian C. Wong, Brian L. Evans
VC
2008
143views more  VC 2008»
15 years 7 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
VC
2008
169views more  VC 2008»
15 years 7 months ago
Adaptive particles for incompressible fluid simulation
Abstract We propose a particle-based technique for simulating incompressible fluid that includes adaptive refinement of particle sampling. Each particle represents a mass of fluid ...
Woosuck Hong, Donald H. House, John Keyser
ANOR
2004
79views more  ANOR 2004»
15 years 7 months ago
Preference-Based Search and Multi-Criteria Optimization
Many real-world AI problems (e.g. in configuration) are weakly constrained, thus requiring a mechanism for characterizing and finding the preferred solutions. Preferencebased sear...
Ulrich Junker