Automatic generation of taxonomies can be useful for a wide area of applications. In our application scenario a topical hierarchy should be constructed reasonably fast from a large...
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Abstract-- Cycle accurate simulation has long been the primary tool for micro-architecture design and evaluation. Though accurate, the slow speed often imposes constraints on the e...
Abstract— To compute collision-free and dynamicallyfeasibile trajectories that satisfy high-level specifications given in a planning-domain definition language, this paper prop...
—To efficiently solve challenging motion-planning problems with dynamics, this paper proposes treating motion planning not just as a search problem in a continuous space but as ...