Classic loop unrolling allows to increase the performance of sequential loops by reducing the overheads of the non-computational parts of the loop. Unfortunately, when the loop con...
Roger Ferrer, Alejandro Duran, Xavier Martorell, E...
The work presented here is part of a project that aims at the definition of a methodology for developing realtime software systems based on UML. In fact, being relatively easy to ...
—Several analytic models describe the steady-state throughput of bulk transfer TCP flows as a function of round trip time and packet loss rate. These models describe flows base...
Many problems require recursively speci ed types ofdata and a collection of tools that operate on those data. Over time, these problems evolve so that the programmer must extend t...
Shriram Krishnamurthi, Matthias Felleisen, Daniel ...
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...