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» FFF97 - Oberon in the Real World
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CQRE
1999
Springer
15 years 11 months ago
Electronic Payments: Where Do We Go from Here?
Currently, the Internet and the World Wide Web on-line business is booming, with traffic, advertising and content growing at sustained exponential rates. However, the full potentia...
Markus Jakobsson, David M'Raïhi, Yiannis Tsio...
HICSS
2009
IEEE
104views Biometrics» more  HICSS 2009»
16 years 1 months ago
Second Life as a Medium for Lecturing in College Courses
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
Daniel C. Cliburn, Jeffrey L. Gross
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
16 years 20 days ago
Evolving analog controllers for correcting thermoacoustic instability in real hardware
Previous research demonstrated that Evolvable Hardware (EH) techniques can be employed to suppress Thermoacoustic (TA) instability in a computer simulated combustion chamber. Thou...
Saranyan Vigraham, John C. Gallagher, Sanjay K. Bo...
ISORC
2008
IEEE
16 years 1 months ago
A Real-Time Java Component Model
The Real-Time Specification for Java (RTSJ) [10] is becoming a popular choice in the world of real-time programming. However, the complexities introduced by RTSJ bring the needs ...
Ales Plsek, Philippe Merle, Lionel Seinturier
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
16 years 1 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...